AI Insights · Timothy · July 2022
Top 5 Dance Games in Australia Q2 2022: Unified Platform Performance
Explore the performance of the top 5 dance games in Australia for Q2 2022 on a unified platform. Key metrics include weekly downloads, revenue, and active users.
In Q2 2022, the top 5 dance games in Australia on a unified platform exhibited varied performance metrics. Here's a closer look at the weekly downloads, revenue, and active users for each app:
Just Dance Now from Ubisoft saw a steady increase in weekly revenue, peaking at approximately $1.2K in the final week of June. Weekly downloads fluctuated, reaching a high of around 1.3K in the same period. Active users showed a slight increase towards the end of the quarter, rising from 5.7K to 5.6K.
Ice Skating Ballerina, published by Coco Play, experienced modest revenue, peaking at $124 in late April. Downloads varied, with a noticeable spike to 486 in late May. Active users gradually declined from 4.4K to 3.7K over the quarter.
Dance Clash: Ballet vs Hip Hop, also from Coco Play, had revenue peaking at $106 in mid-April. Downloads fluctuated, hitting a high of 644 at the end of June. Active users remained fairly stable, with a slight increase towards the end of the quarter, from 1.8K to 1.8K.
JoJo Siwa - Live to Dance showed a peak revenue of $160 in early April. Downloads peaked at 382 in the same period, while active users saw a peak of 623 in mid-April but declined to 357 by the end of June.
Acrobat Star Show, another title from Coco Play, had its highest revenue of $67 in mid-April. Downloads peaked at 505 in late May, and active users saw a notable increase to 543 in the same period before falling to 392 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis, visit Sensor Tower.